Difference between revisions of "User:Moander"

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|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
 
!Skill lore
 
!Skill lore
 +
!Stat
 
!Item names
 
!Item names
!Stat
 
 
!Ability
 
!Ability
 
|-valign="top"
 
|-valign="top"
|rowspan="12" class="skillslc"| Ranged weapons
+
|rowspan="6" class="skillslc"| [[Sacred 2:Hafted Weapons|Hafted Weapons]]
|CLF_HORSEBOW
+
|rowspan="1"| Dexterity
|STAT_DEX
+
|Whip,<br />Lash,<br />Crop
|Extra attack speed while mounted, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION, <br />
 
Decrease ability cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_THROW_STONE_BIG
+
|rowspan="5"| Strenght
|STAT_STR
+
|Club,<br />Bludgeon,<br />Cudgel
|Bleeding, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack)|Faster attack speed]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Weapondamage_Rel_(Dmg_Fire,_Subfam_Life_Undead)|Increased Damage against Undead (+Fire)]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stun|Chance to Stun]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION, <br />
 
Decrease ability cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_RECURVEBOW
+
|Axe,<br />Hatchet,<br />Cleaver
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Attack)|Increased attack]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
|Pierces enemies, <br />
 
Chance for critical hit, <br />
 
Slows down enemy, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_ENERGY_PISTOL
+
|Great Axe,<br />Battle Axe,<br />War Axe
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Attack)|Increased attack]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
|Pierces enemies, <br />
 
Slows down enemy, <br />
 
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_BLOWGUN
+
|Hammer,<br />Battle Hammer,<br />Demolisher
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Debuff_Armor_Potential_(Dmg_Phys)|Decrease enemy phys armor]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stun|Chance to Stun]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
|Chance for extra effect, <br />
 
Slows down enemy, <br />
 
Chance for extra effect, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_ENERGY_WEAPON
+
|Great Hammer,<br />Maul,<br />War Hammer
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Debuff_Armor_Potential_(Dmg_Phys)|Decrease enemy phys armor]]</span><span style="float:right">1 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stun|Chance to Stun]]</span><span style="float:right">25 Hafted Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Woundedrage|BONUS_WOUNDEDRAGE]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
|Hits additional enemies, <br />
 
Ignore enemy armor, <br />
 
Chance for extra effect, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_THROW_STAR
+
|rowspan="4" class="skillslc"| [[Sacred 2:Magic Staffs|Magic Staffs]]
|STAT_DEX
+
|rowspan="4"| Intelligence
|Bleeding, <br />
+
|Quarter Staff,<br />Mage Staff,<br />Magic Rod,<br />
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Spell_Intensity|Spell intensity]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Cast)|Faster cast speed]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Debuffs|BONUS_REDUCE_DEBUFFS]]</span><span style="float:right">50 None</span> <br />
Decrease ability cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_THROW_STONE
+
|Long Staff,<br />Ritual Staff,<br />Ceremonial Staff
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_Rel_(Cbtval_Defense)|BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE)]]</span><span style="float:right">1 None</span> <br />
|Bleeding, <br />
 
Chance for critical hit, <br />
 
Decrease ability cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_SHORTBOW
+
|CLF_MAGESTAFF_R
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Stats_(Stat_Sta)|Increases stamina]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 None</span> <br />
|Faster attack speed, <br />
 
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION, <br />
 
Decrease ability cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_THROW_DAGGER
+
|CLF_MAGESTAFF_2H_R
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Cast)|Faster cast speed]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Regen_Aspect_(Ea_Max)|BONUS_REGEN_ASPECT (EA_MAX)]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Buffupkeepcost|Reduce buff upkeep cost]]</span><span style="float:right">13 None</span> <br />
|Bleeding, <br />
 
Chance for critical hit, <br />
 
Decrease ability cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_THROW_DRINK
+
|rowspan="3" class="skillslc"| [[Sacred 2:Pole Arms|Pole Arms]]
|STAT_DEX
+
|rowspan="1"| Dexterity
|Hits additional enemies, <br />
+
|Glaive,<br />Lance,<br />Pike
Chance for critical hit, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Defensevalue)|Decrease enemy defense]]</span><span style="float:right">25 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Attackvalue)|BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE)]]</span><span style="float:right">70 Pole arms mastery</span> <br />
Chance for extra effect, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_LONGBOW
+
|rowspan="2"| Strenght
|STAT_DEX
+
|Halberd,<br />Bardiche,<br />Gisarme
|Increased attack, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">70 Pole arms mastery</span> <br />
Ignore enemy armor, <br />
 
Pierces enemies, <br />
 
 
|-valign="top"
 
|-valign="top"
|rowspan="5" class="skillslc"| SKILL_INVALID
+
|Spear,<br />Javelin,<br />Impaler
|CLF_MAGESTAFF
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Defensevalue)|Decrease enemy defense]]</span><span style="float:right">25 Pole Arms</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">70 Pole arms mastery</span> <br />
|STAT_INT
 
|Spell intensity, <br />
 
Faster cast speed, <br />
 
BONUS_REDUCE_DEBUFFS, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_MAGESTAFF_2H
+
|rowspan="12" class="skillslc"| [[Sacred 2:Ranged Weapons|Ranged Weapons]]
|STAT_INT
+
|rowspan="11"| Dexterity
|Decrease ability cost, <br />
+
|CLF_HORSEBOW
Increased defense, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack_Mounted)|Extra attack speed while mounted]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE), <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_MAGESTAFF_R
+
|CLF_RECURVEBOW
|STAT_INT
+
|<span style="float:left">[[Sacred 2:Bonus_Piercing|Pierces enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|Increases stamina, <br />
 
Decrease ability cost, <br />
 
Increased defense, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_MAGESTAFF_2H_R
+
|Energy Pistol,<br />Energy Smallarm,<br />Energy Shot
|STAT_INT
+
|<span style="float:left">[[Sacred 2:Bonus_Piercing|Pierces enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|Faster cast speed, <br />
 
BONUS_REGEN_ASPECT (EA_MAX), <br />
 
Reduce buff upkeep cost, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_BATTERY_TECHNICS
+
|Hollowshot,<br />Blowpipe,<br />Bamboo Pipe
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Chance_Slowdown|Slows down enemy]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS), <br />
 
Increased defense, <br />
 
Increases vitality, <br />
 
 
|-valign="top"
 
|-valign="top"
|rowspan="6" class="skillslc"| Sword weapons
+
|Energy Weapon,<br />Energiser,<br />Energistic Weapon
|CLF_DAGGER
+
|<span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|STAT_DEX
 
|Ignore enemy armor, <br />
 
Decrease ability cost, <br />
 
BONUS_NOEVADE, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_BASTARDSWORD
+
|Throwing Star,<br />Shuriken,<br />Bladed Star
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|Bleeding, <br />
 
Deep wound, <br />
 
Serious Open Wounds, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_2H_SWORD
+
|Rocks,<br />Pellets,<br />Shot
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|BONUS_MORTALSTRIKE, <br />
 
Deep wound, <br />
 
Decrease enemy phys armor, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_SABER
+
|Short Bow,<br />Composite Short Bow,<br />Light Bow
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack)|Faster attack speed]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|Bleeding, <br />
 
Chance for critical hit, <br />
 
BONUS_WOUNDEDRAGE, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_SHORTSWORD
+
|Throwing Dagger,<br />Throwing Knife,<br />Throwing Blade
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|BONUS_COMBATVALUE (CBTVAL_MAX), <br />
 
Faster attack speed, <br />
 
BONUS_NOEVADE, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_SWORD
+
|Throwing Potion,<br />Explosive Liquid,<br />Hazardous Phial
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Areasplash|Hits additional enemies]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Extraeffectchance|Chance for extra effect]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|BONUS_COMBATVALUE (CBTVAL_MAX), <br />
 
Decrease enemy defense, <br />
 
Chance for critical hit, <br />
 
 
|-valign="top"
 
|-valign="top"
|rowspan="3" class="skillslc"| Pole arms
+
|Longbow,<br />Composite Longbow,<br />Carved Longbow
|CLF_HALBERD
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Attack)|Increased attack]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Piercing|Pierces enemies]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
|STAT_STR
 
|Increased defense, <br />
 
Hits additional enemies, <br />
 
Chance for critical hit, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_POLE
+
|rowspan="1"| Strenght
|STAT_DEX
+
|CLF_THROW_STONE_BIG
|Hits additional enemies, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Reduce_Enemys_Missilereflection|BONUS_REDUCE_ENEMYS_MISSILEREFLECTION]]</span><span style="float:right">25 Ranged Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">70 Ranged Weapons mastery</span> <br />
Decrease enemy defense, <br />
 
BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE), <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_JAVELIN
+
|rowspan="6" class="skillslc"| [[Sacred 2:Sword Weapons|Sword Weapons]]
|STAT_STR
+
|rowspan="2"| Dexterity
|Increased defense, <br />
+
|Dagger,<br />Dirk,<br />Stiletto
Decrease enemy defense, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Noevade|BONUS_NOEVADE]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
BONUS_SUREHIT, <br />
 
 
|-valign="top"
 
|-valign="top"
|rowspan="3" class="skillslc"| skill_fistweapon_lore
+
|Short Sword,<br />Quick Blade,<br />Eviscerator
|CLF_FISTWEAPON_SPIKE
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Max)|BONUS_COMBATVALUE (CBTVAL_MAX)]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Speed_(Speed_Attack)|Faster attack speed]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Noevade|BONUS_NOEVADE]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|STAT_STR
 
|Ignore enemy armor, <br />
 
Bleeding, <br />
 
BONUS_SUREHIT, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_FISTWEAPON
+
|rowspan="4"| Strenght
|STAT_STR
+
|Bastard Sword,<br />Battle Sword,<br />Wicked Blade
|Chance for critical hit, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Ripper|Serious Open Wounds]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
Decrease ability cost, <br />
 
BONUS_SUREHIT, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_FISTWEAPON_BLADE
+
|Great Sword,<br />Flamberge,<br />War Blade
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Mortalstrike|BONUS_MORTALSTRIKE]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Deepwound|Deep wound]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Armor_Potential_(Dmg_Phys)|Decrease enemy phys armor]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|Chance for critical hit, <br />
 
Bleeding, <br />
 
BONUS_MORTALSTRIKE, <br />
 
 
|-valign="top"
 
|-valign="top"
|rowspan="1" class="skillslc"| Armour lore
+
|Saber,<br />Falchion,<br />Scimitar
|CLF_BATTERY_ENERGY
+
|<span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Woundedrage|BONUS_WOUNDEDRAGE]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|STAT_DEX
 
|Spell intensity, <br />
 
BONUS_SKILL (SKILL_TW_ENERGY_FOCUS), <br />
 
Increases intelligence, <br />
 
 
|-valign="top"
 
|-valign="top"
|rowspan="6" class="skillslc"| Hafted weapons
+
|Edged Blade,<br />Annealed Blade,<br />Hardened Blade
|CLF_CLUB
+
|<span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Max)|BONUS_COMBATVALUE (CBTVAL_MAX)]]</span><span style="float:right">1 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Debuff_Potential_(Debuff_Defensevalue)|Decrease enemy defense]]</span><span style="float:right">25 Sword Weapons</span> <br /><span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">70 Sword weapons mastery</span> <br />
|STAT_STR
 
|Faster attack speed, <br />
 
BONUS_WEAPONDAMAGE_REL (DMG_FIRE), <br />
 
Chance to stun, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_AXE
+
|rowspan="5" class="skillslc"| Unknown
|STAT_STR
+
|rowspan="2"| Dexterity
|Increased attack, <br />
+
|CLF_BATTERY_TECHNICS
Bleeding, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Skill_(Skill_Tw_Technology_Focus)|BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS)]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Combatvalue_(Cbtval_Defense)|Increased defense]]</span><span style="float:right">1 Armour Lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stats_(Stat_Vit)|Increases vitality]]</span><span style="float:right">1 None</span> <br />
Deep wound, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_2H_AXE
+
|CLF_BATTERY_ENERGY
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Spell_Intensity|Spell intensity]]</span><span style="float:right">1 Armour Lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Skill_(Skill_Tw_Energy_Focus)|BONUS_SKILL (SKILL_TW_ENERGY_FOCUS)]]</span><span style="float:right">1 None</span> <br /><span style="float:left">[[Sacred 2:Bonus_Stats_(Stat_Int)|Increases intelligence]]</span><span style="float:right">1 None</span> <br />
|Increased attack, <br />
 
Bleeding, <br />
 
Deep wound, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_HAMMER
+
|rowspan="3"| Strenght
|STAT_STR
+
|CLF_FISTWEAPON_SPIKE
|Decrease enemy phys armor, <br />
+
|<span style="float:left">[[Sacred 2:Bonus_Ignore_Armor|Ignore enemy armor]]</span><span style="float:right">1 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">70 skill_fistweapon_mastery</span> <br />
Chance to stun, <br />
 
Slows down enemy, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_WHIP
+
|Knuckles,<br />Knuckle Duster,<br />Talons
|STAT_DEX
+
|<span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">1 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Lowcost|Decrease ability cost]]</span><span style="float:right">25 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Surehit|BONUS_SUREHIT]]</span><span style="float:right">70 skill_fistweapon_mastery</span> <br />
|Ignore enemy armor, <br />
 
BONUS_SUREHIT, <br />
 
Slows down enemy, <br />
 
 
|-valign="top"
 
|-valign="top"
|CLF_2H_HAMMER
+
|CLF_FISTWEAPON_BLADE
|STAT_STR
+
|<span style="float:left">[[Sacred 2:Bonus_Criticalhit|Chance for critical hit]]</span><span style="float:right">1 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Bleeding|Chance to Cause Open Wounds]]</span><span style="float:right">25 skill_fistweapon_lore</span> <br /><span style="float:left">[[Sacred 2:Bonus_Mortalstrike|BONUS_MORTALSTRIKE]]</span><span style="float:right">70 skill_fistweapon_mastery</span> <br />
|Decrease enemy phys armor, <br />
 
Chance to stun, <br />
 
BONUS_WOUNDEDRAGE, <br />
 
 
|}
 
|}

Latest revision as of 14:57, 24 January 2009

Skill lore Stat Item names Ability
Hafted Weapons Dexterity Whip,
Lash,
Crop
Ignore enemy armor1 Hafted Weapons
BONUS_SUREHIT1 Hafted Weapons
Slows down enemy70 Hafted Weapons mastery
Strenght Club,
Bludgeon,
Cudgel
Faster attack speed1 Hafted Weapons
Increased Damage against Undead (+Fire)25 Hafted Weapons
Chance to Stun70 Hafted Weapons mastery
Axe,
Hatchet,
Cleaver
Increased attack1 Hafted Weapons
Chance to Cause Open Wounds25 Hafted Weapons
Deep wound70 Hafted Weapons mastery
Great Axe,
Battle Axe,
War Axe
Increased attack1 Hafted Weapons
Chance to Cause Open Wounds25 Hafted Weapons
Deep wound70 Hafted Weapons mastery
Hammer,
Battle Hammer,
Demolisher
Decrease enemy phys armor1 Hafted Weapons
Chance to Stun25 Hafted Weapons
Slows down enemy70 Hafted Weapons mastery
Great Hammer,
Maul,
War Hammer
Decrease enemy phys armor1 Hafted Weapons
Chance to Stun25 Hafted Weapons
BONUS_WOUNDEDRAGE70 Hafted Weapons mastery
Magic Staffs Intelligence Quarter Staff,
Mage Staff,
Magic Rod,
Spell intensity1 None
Faster cast speed1 None
BONUS_REDUCE_DEBUFFS50 None
Long Staff,
Ritual Staff,
Ceremonial Staff
Decrease ability cost1 None
Increased defense1 None
BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE)1 None
CLF_MAGESTAFF_R Increases stamina1 None
Decrease ability cost1 None
Increased defense1 None
CLF_MAGESTAFF_2H_R Faster cast speed1 None
BONUS_REGEN_ASPECT (EA_MAX)1 None
Reduce buff upkeep cost13 None
Pole Arms Dexterity Glaive,
Lance,
Pike
Hits additional enemies1 Pole Arms
Decrease enemy defense25 Pole Arms
BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE)70 Pole arms mastery
Strenght Halberd,
Bardiche,
Gisarme
Increased defense1 Pole Arms
Hits additional enemies1 Pole Arms
Chance for critical hit70 Pole arms mastery
Spear,
Javelin,
Impaler
Increased defense1 Pole Arms
Decrease enemy defense25 Pole Arms
BONUS_SUREHIT70 Pole arms mastery
Ranged Weapons Dexterity CLF_HORSEBOW Extra attack speed while mounted1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
CLF_RECURVEBOW Pierces enemies1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Slows down enemy70 Ranged Weapons mastery
Energy Pistol,
Energy Smallarm,
Energy Shot
Pierces enemies1 Ranged Weapons
Slows down enemy25 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION70 Ranged Weapons mastery
Hollowshot,
Blowpipe,
Bamboo Pipe
Chance for extra effect1 Ranged Weapons
Slows down enemy25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Energy Weapon,
Energiser,
Energistic Weapon
Hits additional enemies1 Ranged Weapons
Ignore enemy armor25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Throwing Star,
Shuriken,
Bladed Star
Chance to Cause Open Wounds1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Rocks,
Pellets,
Shot
Chance to Cause Open Wounds1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Short Bow,
Composite Short Bow,
Light Bow
Faster attack speed1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Throwing Dagger,
Throwing Knife,
Throwing Blade
Chance to Cause Open Wounds1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Throwing Potion,
Explosive Liquid,
Hazardous Phial
Hits additional enemies1 Ranged Weapons
Chance for critical hit25 Ranged Weapons
Chance for extra effect70 Ranged Weapons mastery
Longbow,
Composite Longbow,
Carved Longbow
Increased attack1 Ranged Weapons
Ignore enemy armor25 Ranged Weapons
Pierces enemies70 Ranged Weapons mastery
Strenght CLF_THROW_STONE_BIG Chance to Cause Open Wounds1 Ranged Weapons
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION25 Ranged Weapons
Decrease ability cost70 Ranged Weapons mastery
Sword Weapons Dexterity Dagger,
Dirk,
Stiletto
Ignore enemy armor1 Sword Weapons
Decrease ability cost25 Sword Weapons
BONUS_NOEVADE70 Sword weapons mastery
Short Sword,
Quick Blade,
Eviscerator
BONUS_COMBATVALUE (CBTVAL_MAX)1 Sword Weapons
Faster attack speed25 Sword Weapons
BONUS_NOEVADE70 Sword weapons mastery
Strenght Bastard Sword,
Battle Sword,
Wicked Blade
Chance to Cause Open Wounds1 Sword Weapons
Deep wound25 Sword Weapons
Serious Open Wounds70 Sword weapons mastery
Great Sword,
Flamberge,
War Blade
BONUS_MORTALSTRIKE1 Sword Weapons
Deep wound25 Sword Weapons
Decrease enemy phys armor70 Sword weapons mastery
Saber,
Falchion,
Scimitar
Chance to Cause Open Wounds1 Sword Weapons
Chance for critical hit25 Sword Weapons
BONUS_WOUNDEDRAGE70 Sword weapons mastery
Edged Blade,
Annealed Blade,
Hardened Blade
BONUS_COMBATVALUE (CBTVAL_MAX)1 Sword Weapons
Decrease enemy defense25 Sword Weapons
Chance for critical hit70 Sword weapons mastery
Unknown Dexterity CLF_BATTERY_TECHNICS BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS)1 None
Increased defense1 Armour Lore
Increases vitality1 None
CLF_BATTERY_ENERGY Spell intensity1 Armour Lore
BONUS_SKILL (SKILL_TW_ENERGY_FOCUS)1 None
Increases intelligence1 None
Strenght CLF_FISTWEAPON_SPIKE Ignore enemy armor1 skill_fistweapon_lore
Chance to Cause Open Wounds25 skill_fistweapon_lore
BONUS_SUREHIT70 skill_fistweapon_mastery
Knuckles,
Knuckle Duster,
Talons
Chance for critical hit1 skill_fistweapon_lore
Decrease ability cost25 skill_fistweapon_lore
BONUS_SUREHIT70 skill_fistweapon_mastery
CLF_FISTWEAPON_BLADE Chance for critical hit1 skill_fistweapon_lore
Chance to Cause Open Wounds25 skill_fistweapon_lore
BONUS_MORTALSTRIKE70 skill_fistweapon_mastery