Difference between revisions of "Sacred 2:Warding Energy Lore"
Jump to navigation
Jump to search
(formatting) |
|||
Line 13: | Line 13: | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
− | |width=" | + | |width="170px" align="left"| Skill level |
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
|-align="center" | |-align="center" | ||
Line 32: | Line 32: | ||
====Mastery==== | ====Mastery==== | ||
* At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus). | * At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus). | ||
− | + | ||
====Properties==== | ====Properties==== | ||
* This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]. | * This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]. | ||
− | * Unlocks the use of [[Sacred 2:Potions and | + | * Unlocks the use of [[Sacred 2:Potions and Trophies#Accumulator Trophy|Accumulator Trophy]] and [[Sacred 2:Potions and Trophies#Mechanical Parts Trophy|Mechanical Parts Trophy]] that grant a significant boost to Shield Regeneration. |
* The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat. | * The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat. | ||
+ | |||
====Breakpoints==== | ====Breakpoints==== | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]]. |
Revision as of 17:13, 21 January 2009
Warding Energy Lore
Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.
- Shield energy +X% (refer to table below)
- Damage Absorption +Y
Much general information regarding energy shield usage is given in the article Energy Shields.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Shield Energy, +%: | 7,4 | 31,2 | 53,7 | 72,5 | 88,9 | 103 | 115,3 | 126 | 130,1 | 135,6 | 146,3 | 165,8 | 182,8 | 198,1 | 211,6 | 223,8 | 234,8 | 249,3 | 262,1 | 273,3 | 283,2 |
Damage Absorbtion: | 1 | 6 | 10 | 14 | 17 | 20 | 23 | 25 | 26 | 27 | 29 | 33 | 36 | 39 | 42 | 44 | 46 | 49 | 52 | 54 | 56 |
Shield Regeneration, +%: | - | - | - | - | - | - | - | - | - | 11,9 | 12,7 | 14,2 | 15,4 | 16,5 | 17,4 | 18,2 | 19 | 19,9 | 20,7 | 21,4 | 22 |
Mastery
- At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).
Properties
- This skill affects Seraphim's Warding Energy and Divine Protection, and Temple Guardian's T-Energy Shroud.
- Unlocks the use of Accumulator Trophy and Mechanical Parts Trophy that grant a significant boost to Shield Regeneration.
- The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
Breakpoints
- The bonuses are increased in steps as shown in the Warding Energy Lore full table.