Difference between revisions of "Sacred 2:Clustering Maelstrom"

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|Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.  
 
|Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.  
 
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Revision as of 19:59, 16 January 2009

08.gif Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.

Aspect

INQ_Asp_02.png - Astute Supremacy

Modifications

MODicons_12.gif Bronze
  • Gravitation - Adds a damage bonus to Clustering Maelstrom. (42.9% increase)
  • Chaos - Opponents tumbling into other opponents will inflict more damage. (49.5% + 0.5% per CA level increase)

MODicons_10.gif Silver
  • Vortex - Increases the range of Clustering Maelstrom. (18.75% increased area of effect from base value)
  • Gash - Adds bleeding damage (damage over time). (42 + 21 per CA level physical damage over time (+damage modifiers))

MODicons_08.gif Gold
  • Vortex - Increases the range of Clustering Maelstrom. (18.75% increased area of effect from base value)
  • Stupefy - Adds a chance to stun opponents briefly. (14.9% + 0.1% per CA level chance)

Skills

The following skills will affect this combat art:

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Usage Strategies

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Pros and Cons

Pros

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  • ...

Cons

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  • ...


Stats Chart


th_inqclustering.jpg