Difference between revisions of "User:Schot/GL CA Chart"
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==Damage== | ==Damage== | ||
− | + | <div style="padding:0px 0px 0px 10px;"> | |
− | + | [[Image:physical.gif]] = Physical Damge | |
− | + | [[Image:fire.gif]] = Fire Damge | |
− | + | [[Image:magic.gif]] = Magic Damge | |
− | + | [[Image:poison.gif]] = Poison Damge | |
− | + | </div> | |
{| | {| | ||
|VALIGN="top"| | |VALIGN="top"| | ||
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|class="cellborderth"| [[Sacred:Charisma|Char]] | |class="cellborderth"| [[Sacred:Charisma|Char]] | ||
|class="cellborderth"| [[Sacred:Dexterity|Dex]] | |class="cellborderth"| [[Sacred:Dexterity|Dex]] | ||
− | |class="cellborderth"| [[Sacred:Mental | + | |class="cellborderth"| [[Sacred:Mental Regeneration|Ment]] |
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]] | |class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]] | ||
|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglat}} | |class="cellborderlc" align="left"|{{sglat}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglbb}} | |class="cellborderlc" align="left"|{{sglbb}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglck}} | |class="cellborderlc" align="left"|{{sglck}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglfotg}} | |class="cellborderlc" align="left"|{{sglfotg}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglhh}} | |class="cellborderlc" align="left"|{{sglhh}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglmh}} | |class="cellborderlc" align="left"|{{sglmh}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|-align="center" | |-align="center" | ||
|class="cellborderlc" align="left"|{{sglsj}} | |class="cellborderlc" align="left"|{{sglsj}} | ||
− | |style="border-style: | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|- | |- | ||
|style="padding: 2px 2px 4px 2px;"| | |style="padding: 2px 2px 4px 2px;"| | ||
− | <div style="border-style: | + | <div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. |
+ | |||
+ | strength '''will''' affect ranged dmg if: | ||
+ | * attribute points are assigned to Strength | ||
+ | * an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier | ||
+ | |||
+ | strength '''will not''' affect ranged dmg if: | ||
+ | * Strength is increased from equipment | ||
+ | </div> | ||
|} | |} | ||
|} | |} | ||
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==Item Dmg Mods== | ==Item Dmg Mods== | ||
− | + | <div style="padding:0px 0px 0px 10px;"> | |
+ | [[Image:physical.gif]] = Physical Damge | ||
+ | [[Image:fire.gif]] = Fire Damge | ||
+ | [[Image:magic.gif]] = Magic Damge | ||
+ | [[Image:poison.gif]] = Poison Damge | ||
+ | </div> | ||
{| | {| | ||
|valign="top"| | |valign="top"| | ||
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|style="border-bottom:0;border-right:0;"| | |style="border-bottom:0;border-right:0;"| | ||
|} | |} | ||
+ | |||
|valign="top"| | |valign="top"| | ||
− | {| class="cellborder" | + | {|class="cellborder" style="border: 2px black solid;" |
+ | | | ||
+ | {|style="border: 4px #996600 outset;" | ||
|- | |- | ||
− | | '''Definition of damage types''' | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"| '''Definition of damage types''' |
|- | |- | ||
− | |''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)'' | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)'' |
|- | |- | ||
− | |''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)'' | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)'' |
|- | |- | ||
− | |''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)'' | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)'' |
|- | |- | ||
− | |'''xx''' = variable number | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|'''xx''' = variable number |
|-align="center" | |-align="center" | ||
− | |'''[[Sacred:Item Modifiers|Item Modifiers]]''' | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|'''[[Sacred:Item Modifiers|Item Modifiers]]''' |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''') | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''') |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''') | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''') |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''% | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''% |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types ) | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types ) |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types ) | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types ) |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg ) | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg ) |
|- | |- | ||
− | |<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''% | + | |style="padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''% |
+ | |} | ||
+ | |} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− |
Latest revision as of 05:16, 1 January 2009
Contents
Regeneration
= Affects CA/Spell | Regeneration | Increases Level | |||
Attributes | Skills | Item Mods | |||
CA/Spell | Phys Regen |
Concen- tration |
RSM | + To All CA's | + To All Spells |
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Damage
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Item Dmg Mods
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