Difference between revisions of "Sacred 2:Warding Energy"

From SacredWiki
Jump to navigation Jump to search
(added/corrected modification values)
Line 13: Line 13:
 
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted.
+
* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Projectile Reflection''' - Chance to reflect projectile damage. (15%)
+
* '''Projectile Reflection''' - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)
 
|}
 
|}
 
----
 
----
Line 20: Line 20:
 
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted.  
+
* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Magic Mirror''' - Chance to reflect spell damage. (15%)
+
* '''Magic Mirror''' - Chance to reflect spell damage. (15% + 0.8% per CA level chance)
 
|}
 
|}
 
----
 
----
Line 27: Line 27:
 
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5%)
+
* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5% + 0.5% per CA level)
* '''Resource''' - Reduces the cost to maintain the shield. (50%)
+
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)
 
|}
 
|}
  

Revision as of 18:47, 30 December 2008

Sera_14.gif An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5% + 0.5% per CA level)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


wardingenergy.jpg

EmbedVideo is missing a required parameter.