Difference between revisions of "Sacred 2:Forging"
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*"Damage channel". | *"Damage channel". | ||
− | The "damage channel" socket allows you to socket, for example, Chunks of Lava (fire), Poison Tooth (poison), Magic Pearl(magic) and Ice Crystal (Freeze)into your gear, and they convert a percentage of your weapon damage into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket | + | The "damage channel" socket allows you to socket, for example, Chunks of Lava (fire), Poison Tooth (poison), Magic Pearl(magic) and Ice Crystal (Freeze) into your gear, and they convert a percentage of your weapon damage into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket one or more "Chunk of Lava" into their chosen gear and that would give them ~60-80% of the previous damage now as fire damage instead of physical. The more elemental damage a player can produce, the better the chance of applying the relevant status effect. |
Revision as of 18:41, 13 October 2008
A player does not need the Blacksmith skill to forge or socket items. All that is necessary is a visit to the Smith, where item socketing can be paid for. After clicking upon the Blacksmith ingame, the player can place the item with the sockets in the main window and then after, place the chosen item to be socketed into the appropriate empty socket found on the item.
There are several different types of sockets in Sacred 2
- Bronze
Bronze sockets allow the player to socket runes, smith arts and rings.
- Silver (Assuming Gold as well)
Silver sockets allow the player to socket runes, smith arts, rings and amulets.
- "Damage channel".
The "damage channel" socket allows you to socket, for example, Chunks of Lava (fire), Poison Tooth (poison), Magic Pearl(magic) and Ice Crystal (Freeze) into your gear, and they convert a percentage of your weapon damage into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket one or more "Chunk of Lava" into their chosen gear and that would give them ~60-80% of the previous damage now as fire damage instead of physical. The more elemental damage a player can produce, the better the chance of applying the relevant status effect.