Difference between revisions of "Sacred:Sacred Terms translated"
Jump to navigation
Jump to search
Line 214: | Line 214: | ||
== Item mods and bonus == | == Item mods and bonus == | ||
+ | <pre> | ||
+ | |||
+ | * 1 Attack Speed | ||
+ | * 2 Banish Undead | ||
+ | * 3 Chance for open wounds | ||
+ | * 4 Chance of finding special items | ||
+ | * 5 Chance to gain gold by hitting opponent | ||
+ | * 6 Chance to land a critical hit | ||
+ | * 7 Chance to trap flying opponents | ||
+ | * 8 Damage received reduces gold, saving health | ||
+ | * 9 Defense; vs. Ranged fighters XX% to Defense | ||
+ | * 10 Each hit drains own life energy | ||
+ | * 11 Each hit draws life from opponent | ||
+ | * 12 Enemies die on sight | ||
+ | * 13 Experience gained from monsters | ||
+ | * 14 Extended Day | ||
+ | * 15 Extended Night | ||
+ | * 16 Far Sight | ||
+ | * 17 Find Additional Potions | ||
+ | * 18 For attack and defense | ||
+ | * 19 Increased light radius | ||
+ | * 20 Increase All Damage Types | ||
+ | * 21 Percent to all resistances | ||
+ | * 22 Regeneration Special Move | ||
+ | * 23 Regeneration Spells | ||
+ | * 24 Resist Stun | ||
+ | * 25 Shock Opponent | ||
+ | * 26 Speed | ||
+ | * 27 Spell Resistance | ||
+ | * 28 Split | ||
+ | * 29 To all combat arts | ||
+ | * 30 To all magic spells | ||
+ | * 31 To all skills | ||
+ | * 32 Wounds Increase Damage Dealt | ||
+ | </pre> | ||
== Sets items == | == Sets items == |
Revision as of 08:30, 1 October 2007
Contents
Classes
- Battlemage
- Fr : Mage de Bataille
- Daemon
- Fr : Démone
- Dark Elf
- Fr : Elf Noir
- Dwarf
- Fr : Nain
- Gladiator
- Fr : Gladiateur
- Seraphim
- Fr : Séraphine
- Vampiress
- Fr : Vampire
- Wood Elf
- Fr : Elfe sylvaine
Combat Arts
Battlemage
- Fireball
- Fr : Boule de feu
- Flame Skin
- Fr : Peau de flammes
- Purgatory
- Fr : Purgatoire
- Fire Spiral
- Fr : Spirale de feu
- Stone Skin
- Fr : Peau de pierre
- Petrification
- Fr : Pétrification
- Circle of Fear
- Fr : Cercle de peur
- Meteor Storm
- Fr : Tempête de météores
- Whirlwind
- Fr : Tornade
- Gust of Wind
- Fr : Bourrasque
- Phase Shift
- Fr : Téléportation
- Lightning Strike
- Fr : Foudre
- Cataract of Agility
- Fr : Cataracte d'agilité
- Ice Shards
- Fr : Grêle
- Ring of Ice
- Fr : Anneau de Glace
- Water Form
- Fr : Forme aquatique
- Spiritual Healing
- Fr : Soins spirituels
- Shield Wall
- Fr : Bouclier spirituel
- Ghost Meadow
- Fr : Concentration
- Reiki
- Fr : Reiki
Daemon
Dark Elf
Dwarf
Gladiator
Seraphim
Vampiress
Wood Elf
Skills
- Axe Lore
- Fr : Maîtrise de la hache
- Ballistics
- Fr : Ballistiques
- Disarm
- Fr : désarmer
- Earth Magic
- Fr : Magie de la terre
- Trap Lore
- Fr : Maîtrise des pièges
- Unarmed Combat
- Fr : Combat à mains nues
- Ranged Combat
- Fr : Combat à distance
- Fire Magic
- Fr : Magie du feu
- Trading
- Fr : Marchandage
- Celestial Magic
- Fr : Magie Céleste
- Dwarven Lore
- Fr : Technologie naine
- Blade Combat
- Fr :
- Constitution
- Fr : Consitution
- Concentration
- Fr : Concentration
- Air Magic
- Fr : Magie de l'air
- Magic Lore
- Fr : Maîtrise de la magie
- Meditation
- Fr : Meditation
- Moon Magic
- Fr : Magie de la lune
- Parrying
- Fr : Parade
- Horse Riding
- Fr : Equitation
- Armor
- Fr : Armure
- Forging
- Fr : Forge
- Long-handled Weapons
- Fr : Armes longues
- Sword Lore
- Fr : Maîtrise de l'épée
- Vampirism
- Fr : Vampirisme
- Weapon Lore
- Fr : Maîtrise des armes
- Weapon Technology
- Fr : Technologie d'arme
- Water Magic
- Fr : Magie de l'eau
- Agility
- Fr : Agilité
- Dual Wield
- Fr : Ambidextrie
Attributes
- Strength
- Fr : Force
- Endurance
- Fr : Endurance
- Dexterity
- Fr : Dextérité
- Physical regeneration
- Fr : Régénération physique
- Mental regeneration
- Fr : Régénération mentale
- Charisma
- Fr : Charisme
Item mods and bonus
* 1 Attack Speed * 2 Banish Undead * 3 Chance for open wounds * 4 Chance of finding special items * 5 Chance to gain gold by hitting opponent * 6 Chance to land a critical hit * 7 Chance to trap flying opponents * 8 Damage received reduces gold, saving health * 9 Defense; vs. Ranged fighters XX% to Defense * 10 Each hit drains own life energy * 11 Each hit draws life from opponent * 12 Enemies die on sight * 13 Experience gained from monsters * 14 Extended Day * 15 Extended Night * 16 Far Sight * 17 Find Additional Potions * 18 For attack and defense * 19 Increased light radius * 20 Increase All Damage Types * 21 Percent to all resistances * 22 Regeneration Special Move * 23 Regeneration Spells * 24 Resist Stun * 25 Shock Opponent * 26 Speed * 27 Spell Resistance * 28 Split * 29 To all combat arts * 30 To all magic spells * 31 To all skills * 32 Wounds Increase Damage Dealt